Tag Archives | gaming in libraries

Using Gamification to Enhance the Library Experience

Welcome back! If you missed my blog post on BLAP gamification and rewards, please read that first!  Back for more? Here’s your reward!

I realize that star I gave you last time was meaningless, but my hope is that you will be learning a skill here so that you won’t need someone to give you a star to incorporate meaningful gamification.

The idea behind meaningful gamification is to use game design elements to help a participant discover a personal connection to a real-world setting. The theoretical core of meaningful gamification can be found here.  One of the important theories behind meaningful gamification is Self-Determination Theory by Deci and Ryan, which states that to have a positive well-being, people need to feel that they have control over their own situation, that they need to feel competent, and that they need to feel connected to others.

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