The Making of a Cybercrime Expert

Today I’d like to introduce myself and how I became a true crime writer: I’m Jayne Hitchcock and back in 1996, when the Internet was in its infancy, I got involved in a cyberstalking situation, where I was the victim. Because of what was happening with me, I co-founded Working to Halt Online Abuse and Maryland, [...]

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Penguin Classics and dkimages APIs

Library Mashups fans might be interested in the latest APIs from Pearson: Penguin Classics API includes works by Charles Dickens, Oscar Wilde, and the Brontë sisters – enabling developers to build new apps from the work of renowned authors dkimages API makes the professional collection of over 90,000 images accessible for developers to search, browse [...]

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Using Gamification to Enhance the Library Experience

The idea behind meaningful gamification is to use game design elements to help a participant discover a personal connection to a real-world setting.

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Gamification in Libraries: A Word of Warning

Greetings! I’m Scott Nicholson, author of Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages, and an associate professor at the School of Information Studies at Syracuse University. During the 2011-2012 academic year, I was on sabbatical as a visiting professor at MIT, where I worked with the GAMBIT game lab. When [...]

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